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Nations (On Applications / Games )
Nations - Daily active users 70k to 75k ( 23rd July '08, revised 28th September '08 )
My Profile on Nations, my Leader Emperor Christopher Bourton
You are in control of a your very own Nation; you decide the fate and major decisions right from it's beginning, in every aspect of that Nation. There are as many options to customise the aspects of which your nation will be known, for example, your Nations Title, and Leaders Title, Political choices.
Some need to be unlocked and I will explain that shortly, and they have good open submission for new titles, and for the names for anything relating to your nation on the discussion boards (Nations).

One of the first things you do is choosing your flag, there are a lot of default ones, and a lot of country flags are there already, which can be chosen from the start. Custom Flags, like many niche features are something to be unlocked, so you can upload a flag of your own.
You can also choose how often you get you nations issues, for you to decide to resolve, and even ignore, so might want to get only 2 a week if you play casually, or once a day for those active every day.
I like this helps for those who log in once a day or those who just on the weekends, to have the flexibility, to not be penalised if they miss an issue.
You answer theoretical questions about running your nation, and it effects multiple stats in your nation, core vales, from multiple Statistical values, of Education to Technology, to Political Freedom. This in turn effects population growth, Military Strength, Average Wealth and Employment Index. Answering these has a positive and/or negative usually on multiple statistics in your nation, and you can even choose to dismiss the issue entirely.
This can be taken serious, or just as a bit of fun, but these do shape the statistics of your country, which help rank you against other Nations.

Along with the Ability to effect your nation with how you run it from answering “issues” you can declare others as ally or enemy, and with many nations, from many different governmental, political, and general way of life, in this game, it gives a great element for the creation of the “Clans/Guilds/Groups/Alliance” to come together to fight the other “Clans/Guilds/Groups/Alliance” with opposing ideals.
There are a few niche features to be “unlocked”, and they require nation points, 1pt is gained by inviting others to play nations, and the same for each issue you answer. So it's good that inviting friends really isn't a required part of the game, and you will get “points“ gradually over time.

It's a brilliant idea, and makes you keep coming back each day to take care of the “issues” (questions) to help progress your nation into being even better. Like many of these games it has a score and ranking system to compare against others, and a recent edition to really come into play with the ally/enemy feature with the soon to be implemented War sub-game, where some form of combat will be possible between nations.
There is a strong roleplaying community within nations, and becoming part of an “Alliance” of Nations will really make this game a great experience.
There is a long waited upon “war sub-game”, this review will get updated and score adjusted (likely higher), once it is implemented.

Rating 4.0 / 5
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