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Wrestler (On Applications / Games )
Wrestler - Daily active users ~ 40k ( 22nd July '08, revised 28th September '08 )
My Profile on Wrestler, my character Dev-Lethos
You are the manager of a new star wrestler, he/she is an unknown, but it's your time to create them, give them a stage name, give them a custom appearance, from difference clothes to changing the physical appearance. You can also fill out their biography, what they are “doing” and their “saying” is.
Do you go it alone, or Join a "Stable" or create your own? The choice is yours, but options are there for which ever you choose. The Stable Matches can be interesting; especially for the eager and competitive for some more matches. Tag Team Matches are a recent introduction, and are a really fun addition, to an already interesting combination of more than just 1 vs 1, and require a bit more planning with your tag team partner, than Stable Matches.
There are a few free items, that effect your appearance, but most require using “Wrestler Bucks” which is gained by the first 20 people you invite, and 7 points for each wrestler match won, likewise winning overall a stable match / tag team Matches gives small amount of points as well (Gets changed a fair amount).

Wrestling matches are done in a turn based style; With Each round, You can try one move after another, until you fail, or your opponent(s) blocks a specific move of yours, then you finish your turn, and it’s your opponent, and you have the choice of blocking a move.
At the start of each match, each wrestler starts off with 100 “Health”, and 50 “Momentum” each. With Each of your Moves not only does it damage your opponent (and sometimes yourself), but also it will effect the momentum, so a successful move will each alter your momentum, and decrease momentum of the same value to your opponent (min/max of 0 and 100).
The opposite is true for a failed move, and even more for a block, and this hurts the player who fails a move by damage and momentum. Each move takes up an unknown amount of how much energy you have for that Round, and it averages out that 3-6 moves can be done per round, depending if you use a few “Big” moves, or a lot of “Small” moves.
You start off with just a couple of moves, and with "Wrestler Bucks" gained in the game from wins, you can get a lot of moves which some fans of wrestling will recognize. There are many types of moves, from the low risk moves, which are good for starting your Round off, some are high risk and best when you have the advantage with high momentum.
A recent edition is the ability to create a custom move, designing it's risk factor, momentum change, damage done, and accuracy, this shows off how each move in the game is done, and keeps things balanced. With more damage, comes more risk, often with the chances it won't be as accurate unless you have the advantage.

Your momentum is a big part of when to use majority of the high risk moves, and when to it's wiser to use low risk moves, and of course the opponents health when to go for the pin, or to try to use a sleeper if your feeling lucky, since your opponents health doesn’t need to be as low, but it’s still unlikely to give you an early win.
Each move have a accuracy value (chance of success) and associated with it is usually an approximated risk, and it's usually linked to damage done and momentum change to the opponent and yourself. Being turn based, when it's your turn you are able to keep doing moves while you succeed in performing a move. Before it's your opponents move (this includes asking for a match), you get the chance to block one move that you have against the opponent using it, and counts similar to a failure, but more damaging to your opponent if it blocks.
Wrestlers, are ranked by their Wins/Loss in their networks and by all wrestler users on Facebook, there is a heavier impression on recent battles to the rank and influenced more by a win/loss by someone significantly stronger/weaker than yourself. Those in the top # ranks of a network can challenge the current reigning Champion for the belt.

Training can be done to improve the accuracy, defence against, the damage done, and stamina (damage reduction) of each move. This is possible every 20 hours, with extra wrestlers points you can spent to have another training session, with it getting far more expensive to do it more than once per day (example: 35 Wrestler bucks for the first, 250 for the second…)
There is a lot of the competitive nature in Wrestler that comes with the goal of winning the Network / Country belt that your in, or even going for the famed Facebook Champions Belt.
The Social side of built in Stables giving wrestlers a place to form groups is a real essential part which makes this game great.
Balance is tough in this game, but is pulled well with balancing the moves well, and insuring moves are used more realistically. With luck playing a big part along with a little strategy, this is a very entertaining game, to be played either all day (haha) or casually.

Rating 4.3 / 5
Other Reviews that might interest you;
Nations (Facebook) - A Insightful, but fun game in the management of your own Nation
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